A downloadable game

Part of IGGI Module Game development 2 to experiment with AI with Bobby Khaleque and Alan Pedrassoli Chitayat. Evolutionary algorithms to generate terrain with the addition of poisson disc procedural assets and AI agents (slimes).

Use WASD to move and the mouse to look around. 

left mouse button, right mouse button and 'e' to attack

Space to jump

Shift to charge

Download

Download
Grove.zip 27 MB