Hi! I’m Michael, a game design researcher.
I've worked in both the industry and academia of games. I started out as a designer and quality assurance tester and I have progressively moved into more design and user research.
Currently available for user research or design work.
Having previously worked as a Quality Assurance Consultant, I am open to providing User Research on a contract basis. I am particularly interested in supporting indie devs with playtesting and evaluating their games with their target demographic.
Please get in touch via email at mjsaiger@outlook.com or reach out via socials.
Current work and research:
Co-designing mental health games with children and young people - Workshops to observe how participation is impacted by different factors
User Research Work
TeachQuest- A game about Teacher Recruitment - Designer and User researcher
Gravity Heist- a short puzzle platformer game - Designer and User research
Gravity Heist was developed initially for practice and learning Unity, however I later amended the use of Gravity Heist to act as a control subject in quantitative studies.