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I'm blown away by the quality of this for such a short game design module! Character movement felt good to me with a manageable amount of sliding, controls were intuitive, and I'm especially impressed by both the level design and the aesthetics/audio. No real points of criticism, cool game and well done :)

  • How was the feeling of the character movement?
  • The character movement is a little awkward for me.

    I think I would prefer if it was less floaty (so stops immediately after keypress, like Mario) or even MORE floaty, so that when you jump there's a bit of a hover or a slower descent, so it feels like you're piloting this hover mech. Also, I don't think many games use a slower-descent mechanic (like the Princess in Super Mario Bros 2) so that could give some awesome gameplay options!

  • Did you find the controls easy to pickup?

    The grabbing was a little like "am I grabbing or not?", so some kind of UI feedback would be awesome. The mouse to shoot took a second, and also the gun disappeared on the next screen so I assumed I no longer had it, but I did! Bwhahaha.
  • If you  reached the gravity switching levels, were you comfortable with the controls?

    Loved the gravity switching! Worked it out.
  • If you could make any improvements, e.g. visual clarity, controls, mechanics, what would they be?

    I'd love to see the character movement made a bit more hover-robot like, to see how it feels.